/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/* ScriptData
SDName: Boss_Nerubenkan
SD%Complete: 70
SDComment:
SDCategory: Stratholme
EndScriptData */

#include "ScriptPCH.h"
#include "stratholme.h"

#define SPELL_ENCASINGWEBS          4962
#define SPELL_PIERCEARMOR           6016
#define SPELL_CRYPT_SCARABS         31602
#define SPELL_RAISEUNDEADSCARAB     17235

class boss_nerubenkan : public CreatureScript
{
public:
    boss_nerubenkan() : CreatureScript("boss_nerubenkan") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_nerubenkanAI (pCreature);
    }

    struct boss_nerubenkanAI : public ScriptedAI
    {
        boss_nerubenkanAI(Creature *c) : ScriptedAI(c)
        {
            pInstance = me->GetInstanceScript();
        }

        InstanceScript* pInstance;

        uint32 EncasingWebs_Timer;
        uint32 PierceArmor_Timer;
        uint32 CryptScarabs_Timer;
        uint32 RaiseUndeadScarab_Timer;

        void Reset()
        {
            CryptScarabs_Timer = 3000;
            EncasingWebs_Timer = 7000;
            PierceArmor_Timer = 19000;
            RaiseUndeadScarab_Timer = 3000;
        }

        void EnterCombat(Unit * /*who*/) { }

        void JustDied(Unit* /*Killer*/)
        {
            if (pInstance)
                pInstance->SetData(TYPE_NERUB,IN_PROGRESS);
        }

        void RaiseUndeadScarab(Unit* pVictim)
        {
            if (Creature* pUndeadScarab = DoSpawnCreature(10876, float(irand(-9,9)), float(irand(-9,9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000))
                if (pUndeadScarab->AI())
                    pUndeadScarab->AI()->AttackStart(pVictim);
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            //EncasingWebs
            if (EncasingWebs_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_ENCASINGWEBS);
                EncasingWebs_Timer = 30000;
            } else EncasingWebs_Timer -= diff;

            //PierceArmor
            if (PierceArmor_Timer <= diff)
            {
                if (urand(0,3) < 2)
                    DoCast(me->getVictim(), SPELL_PIERCEARMOR);
                PierceArmor_Timer = 35000;
            } else PierceArmor_Timer -= diff;

            //CryptScarabs_Timer
            if (CryptScarabs_Timer <= diff)
            {
                DoCast(me->getVictim(), SPELL_CRYPT_SCARABS);
                CryptScarabs_Timer = 20000;
            } else CryptScarabs_Timer -= diff;

            //RaiseUndeadScarab
            if (RaiseUndeadScarab_Timer <= diff)
            {
                RaiseUndeadScarab(me->getVictim());
                RaiseUndeadScarab_Timer = 16000;
            } else RaiseUndeadScarab_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_nerubenkan()
{
    new boss_nerubenkan();
}
